Stickybomb Grenade, Mk 2 Source Starfinder Core Rulebook pg. 178 Level 4; Price 300 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Fields of Study; Theorems; Envoy. ) Flash Grenade, Mk 4 Source Starfinder Core Rulebook pg. A-E tier:Holy Water Grenade. "Grenades and Rockets are purchased individually. NIL Grenade Launcher, Squad Source Starfinder Core Rulebook pg. Grenades are loaded individually, rather than in magazines. C. Shock grenades have their damage increased by +1 per dice. 5. Incendiary grenade III. incendiary grenades I (375; item level 2; limit 2) ion tape (275; item level 3; Armory 105) jump jets armor upgrade (1,000; item level 2) mk 1 grenade scrambler (250; item level 1; Armory 103) mk 1 ring of resistance (735; item level 2) obsidian electrovore figurine of wondrous power (3,000; item level 5; Armory 113) P. cachorro8urubu :Source Starfinder #8: Escape from the Prison Moon pg. A modification on antigravity grenades developed by the Eclipse Academy, these weapons have quickly made their way into markets throughout Pact space. Incendiary grenades have their damage increased by +1 per dice. ) Flechette Grenade I think you could make the case that you can't critical with a grenade due to the wording on page 245 for Critical Hits: When you make an attack roll and get a natural 20 (the d20. Source Starfinder Dead Suns Adventure Path pg. Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series,. (Active. bomb (Albright and Wilson bomb) and SIP grenade (self-igniting phosphorus grenade), was an incendiary grenade based on white phosphorus used during World War II . Bulk: L. I really don't care how such things were handled in other games, Starfinder isn't those games. However, as we level up the average grenade is not as useful as one-by-one weapons and so I thought about connecting them with a. (10 cartridges each), two incendiary grenades I, two mk 1 serums of healing, a quick-release sheath armor upgrade, 500 UPBs, half a dozen credsticks (100 credits each) Starfinder Commencement – Society Subdermal Graft;A starfinder molotov could have anything from gasoline to a pan galactic gargleblaster or thesteron and still use the same stats. 106 Level 12; Price 35,000 Capacity 40; Usage 5/round Hands —; Bulk 1. Char Incendiary Grenade. Fragmentation grenades, often called frag grenades, are common grenades that contain a small but. x2. If the creature fails, it takes full damage and is dazed for 1 round; if the creature. The following descriptions give details about the most common conditions. Fragmentation grenades have their damage increased by +1 per dice. Lvl 7 has nothing to do with meta weapon type, at this stage you are meant to learn and abuse game mechanics (like line of sight) to progress. Capacity: Drawn . You rapidly conjure and assemble the components to make a grenade, which you throw as part of the action used to cast this spell, requiring an attack roll to hit the intersection as normal. SPECIAL-PURPOSE HAND GRENADES. ) Incendiary grenades. This typically isn’t enough water to damage computers or other electronic or technological items. Pulse Grenade. While still. After each grenade lands at its new target, it detonates. 9dmg (*) (132 grenades) * Inflicts splash damage to building parts. There are incendiary grenades. In use, the fuse attached to the container is lit and the weapon. Interested in flipbooks about Starfinder Alien Archive?. Capacity: Drawn. Source Starfinder Core Rulebook pg. 9516 December 22. This introduces three new explosive types to a Starfinder’s arsenal. are produced for a wider audience than just the Starfinder. This fuze is interchangeable with any standard firing device. Here is the latest, another fully automatic weapon to be used in your starfinder game! Introduced nearly at the same time as the new T-800 Infiltrator Terminators, the M-27 became the standard weapon used by Skynet’s forces on the battlefield. The Starfinder Armory is finally here. A Technomancer Evocation Esotericist springs to mind, a fun fusion of new and old. 222 Level 2; Price 740;. ) Screamer Grenade, Mk 2 Source Starfinder Core Rulebook pg. With the remake the OG grenade kills weak enemies but acts more like a displacement tool. S. Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. Fused with magic, Flash grenades have their DC save. A Technomancer Evocation Esotericist springs to mind, a fun fusion of new and old. Damage: 1d6 F. ) Stickybomb Grenade, Mk 3 Source Starfinder Core Rulebook pg. Dye Grenade. From Starfinder Player's Guide p. ago. ; Critical — Capacity drawn Bulk L; Special explode (5d6 F; burning 3d6; 15 ft. additem 0029B046 1. More advanced grenades create more dangerous microbots. Equipment. I know it makes smoke grenades useless against a variety of creatures, but it falls in line with blindsight senses being "precise like vision but creatures can use them without needing to see". specific rules changes needed for receiving. Source Starfinder #8: Escape from the Prison Moon pg. Veteran ttRPG blogger, developer, publisher, and writer Owen K. The grenade filler will burn from 30 to 45 seconds. Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber I'm very excited for the virtual intelligences, mech system, and the science-fantasy tech segment, we did a lot of work with our characters on like their favorite holovids / games / restaraunts etc. Here are my findings: T3. Heh the group I gm for has banned their envoy from using grenades for a little while as well. 122 Level 18; Price 109,000 Hands 1; Proficiency GrenadeThasphalt Grenade Invented by accident when an engineer didn’t open a steam valve on a reactor, the thasphalt grenade’s invention coincided with new emergency pressure release valves being introduced onto other thasphalt products. Necro Grenade, Mk 1 Source Starfinder Dead Suns Adventure Path pg. 181. These explosives create temporary fields of reduced gravity, upending foes, helping move large objects, and enabling extraordinary acrobatic feats. 3) If you hit, deal damage to all creatures within the explode radius. A smoke grenade would not prevent a khizar from perceiving or attacking a living creature, as blindsight is a precise nonvisual sense. . There are five types of actions: standard actions, move actions, swift actions, full actions, and reactions. Unfortunately, it doesn't work too well against zombies; consuming only 2. Grenades. the prices for the Foam Granades are as follow: mk1 (lvl3) 410; mk2 (lvl9) 3,520; mk3 (lvl15) 26,100. It was added as part of the Season One update. Early Chinese grenades featured a metal casing and a gunpowder filling. Frag Grenade, Mk 4 Source Starfinder Core Rulebook pg. A grenade is an explosive weapon typically thrown by hand (also called hand grenade ), but can also refer to a shell (explosive projectile) shot from the muzzle of a rifle (as a rifle grenade) or a grenade launcher. . So, let’s try to model that behavior, specifically for Starfinder. Starfinder Core Rulebook p. , deflective reinforcement, filtered rebreather, 1d6 F plus 1d4 burn, DC 14]) jetpack, purple sphere aeon stone), AG acceleratorSite Owner: Rose-Winds LLC (Blake Davis)Or is the reflex save it and there is only one check for seeing if you take the special effect. Food Item. 74 ", commonly known as the S. Capacity: Drawn. , 2d6 P, DC 14]) or incendiary grenade I +11 (explode [5 ft. 39. Capacity: Drawn Bulk: L Special: Explode (3d6 F, 1d6 burn, 10 ft. ) Frag Grenade, Mk 5 Source Starfinder Core Rulebook pg. A 17th century fire or light ball from Veste Coburg, Germany. Usage: None. 5. A quick note on damage types: The flamer and heavy incinerator do not deal fire damage like an Incendiary weapon does or ballistic damage like a Molotov cocktail, instead dealing energy (and, for the incinerator, ballistic) damage; the Cryolator deals neither cryo damage nor ballistic damage (like a cryo mine and cryogenic grenade do), instead dealing. To keep recoil forces low, it is chambered to fire 40 x 46 mm rounds, usually known as the High-Low Propulsion System. Happy adventures Starfinders, and remember, always throw grenades at least 25ft away from the party, as stated in the Starfinders Health and Safety Approved Guidelines For Throwing Deadly Projectiles. Grenades are a bit of a mixed bag for saves. Sign In; Cart . Solarian is obvious, Witchwarper less so. 183: Grenades are thrown weapons that detonate in an explosive radius when they reach the target. This deterioration in physical or mental health is often represented by what is called a “progression track. Incendinary grenades actually do a ton of damage to tanks :o. 178 Level 10; Price 2,700 Hands 1; Proficiency Grenade Damage 6d6 P; Range 20 ft. Fused with magic, Flash grenades have their DC save increased by +2. Starfinder Grenades, Analyzed. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an attack. Grenades and explode weapons crit, just as "precision damage" like trick attack also crit, and everything else normally added to damage. Smoke Grenade Source Starfinder Core Rulebook pg. 5. X1. incendiary grenade I +11 (explode [5 ft. Loading a grenade into a weapon with the bombarding fusion takes a full round, as does removing a previously loaded grenade. Heaven’s Radiance. The problem with Starfinder weapons system is its abundance. 4: 575: 0x00389F34: CryoMine Frag Grenade: 0. For a Frag Grenade I, you might spend 35 credits on something that will do an average of 3 if someone fails the laughably low save, otherwise you'll do an average of 1 damage. Frag Grenade, Mk 1. Each grenade reduces the area’s gravity strength (Core Rulebook 401–402) by a number of steps based on the grenade’s model: extreme gravity to high gravity to standard gravity to low gravity. Incendiary grenade I. You'd need at least a crit on a frag grenade mk 3 (which does 4d6 P) and an average damage roll to destroy mk1 frags. But the history of hand grenades goes back much further. X1. Go to starfinder_rpg r/starfinder_rpg • by. Quickened Spell Magic Hack Rather cheesy, but with some prep you kind of can. Starfinder Creature Index. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. 44. X2. Improved Explosives. Grenades usually allow a save for less damage. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. 178 Level 4; Price 300 Hands 1; Proficiency Grenade Damage —; Range 20 ft. A. 178 Level 10; Price 2,350 Hands 1; Proficiency Grenade Damage 2d8 C; Range 20 ft. ) Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. C. Smoke Grenades, Incendiary Grenades. Now if your total attack roll is -13 (throwing at maximum range increment, non-proficiency, negative strength, 0 BAB. # Causes a horrific amount of fire that spreads. Stickybomb Grenade, Mk 1 Source Starfinder Core Rulebook pg. Boost 1d8, Sniper 180ft. Microbot Grenade, Mk 2 (Hybrid) Source Starfinder Armory pg. 245, and says they have an AC of 5. ) Incendiary grenades detonate in a spray of superheated plasma. The device is considered a magical. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. A grenade's listing on Table 7-7: Grenades shows its explosion radius. Society, and are thus structured differently from scenarios. This cloud provides concealment and corrodes creatures and materials within it. Welcome to /r/Shadowrun, chummer. 3: 415: 0x0004A41A. 184. Pulse Grenade. x Illuminating. Most player characters and many monsters occupy a single 5-foot square, though some bigger creatures occupy multiple squares. In-game, the Incendiary Grenade is a Counter-Terrorist exclusive grenade, and their most expensive. This means the M14 is primarily employed on material to be destroyed in a roughly secure. Either that or put a trophy system in the game. Second Regular Session. Heaven’s Radiance. Fusion Grenade: A grenade that deals bonus damage when attached to enemies. Starknife. Inferno mines are a great way to deal with enemies you want to affect with fire. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an. A slain scavenger slime, when properly harvested in treated glass vessels, yields up to 20 item levels’ worth of stickybomb grenades—so 2 stickybomb grenades III (each level 10), or 5 stickybomb grenades II (each level 4), and. Page 183 under Grenades. Capacity: Drawn Bulk: L Special: Explode (1d6 F, 1d4 burn, 5 ft. 122. The Incendiary Grenade deals 26 Energy and Physical damage per hit. Armed Forces, the majority of all hand grenades produced are used by either the armed forces of our alliesTo spawn the following food, press the tilde (~) key to open the console command and type the following code: Command. Arguably the first hand-thrown explosive or incendiary bombs appeared at the height of the Eastern (or Byzantine) Empire around the eight. When it’s the consistency of cookie dough, spoon it into little balls, wrap the ball in tin foil, and stick a small fuse into the ball. Grenades and Weapon Specialization in general. 245 : Ranged Attacks with a Thrown Weapon : "With a thrown weapon or a grenade, you can make a ranged attack at a target. These grenades are used to produce casualties by high-velocity projection of fragments. launchers are the most common grenade launcher available on the market. A flying creature caught in the blast is affected as if by the trip combat maneuver if it fails its save, descending 10 feet and becoming prone if this causes. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an attack. 2. Improved Incendiary. 5. The DC of the save is equal to 10 + half the grenade’s item level + your Dexterity modifier. The different types of grenades and the damage types they deal (along with any additional effects their damage deals) are listed below. 12 Fusion Grenade. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Special: Explode (10 ft. X2. Grenades are thrown weapons that detonate in an explosive radius when they reach the target. coupled with that the fire and smoke kinda blinds the driver allowing you to fire another 1 or 2 AT rocket things into it. A grenade is an explosive weapon typically thrown by hand (also called hand grenade ), but can also refer to a shell (explosive projectile) shot from the muzzle of a rifle (as a rifle grenade) or a grenade launcher. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. I love the idea of using grenades to their fullest advantage, it's a fun, volatile weapon that turns up as loot too often not to make use of. Incendiary grenades have their damage increased by +1 per dice. Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20 ft. and entertainment tech like music is a fun way to explore more. 244 A standard action is usually the main action you take each round, other than movement. EMP Grenade. Grenades are loaded individually, rather than in magazines. Crafted using strange metals ejected by the sun and infused with magic from the Plane of Fire, solar flare grenades unleash the power of a star. Ranged AG assault rifle +11 (1d8+3 P) or frag grenade II +11 (explode [15 ft. incendiary grenades I (375; item level 2; limit 2) ion tape (275; item level 3; Armory 105) jump jets armor upgrade (1,000; item level 2) mk 1 grenade scrambler (250; item level 1; Armory 103) mk 1 ring of resistance (735; item level 2)P. You'll also be limited by how much equipment you can throw away. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). Special: _Explode_ (1d6 F, 1d4 burn, 5 ft. While all of the weapons are unique and interesting, it can be extremely tedious to search through pages of tables in the Core Rulebook and dozens of pages in the Armory. The M201A1 is designed for use with the AN-M83HC white smoke grenade, the AN-M14 TH3 incendiary grenade, and the M18 colored smoke grenade. A creature that fails its Reflex saving throw against a dye grenade takes additional damage from laser weapons equal to half the dye grenade’s item level (minimum 1). 39. I've found nothing addressing this in Corebook so far. Open the door, and smash the wooden crates. A modern hand grenade generally consists of an explosive charge ("filler"), a detonator mechanism, an internal striker to trigger. Very dangerous in a firefight. r/starfinder_rpg A chip A close button A chip A close button The grenade splits into 1d3+1 grenades, each of a kind determined randomly by rolling d%: 1–20—frag II, 21–34—screamer II, 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. The word grenade probably derived from the French word for pomegranate, because the bulbous shapes of early grenades resembled that fruit. ! Inflicts splash damage to building parts. Improvisations; Expertise TalentsSpell Grenade. The cause of this problem that I've found is that weapon fusions are difficult to use and ineffective. I think you could make the case that you can't critical with a grenade due to the wording on page 245 for Critical Hits: When you make an attack roll and get a natural 20 (the d20. The problem with Starfinder weapons system is its abundance. grenade [a] or simply sticky bomb, was a British hand grenade designed and produced during the Second World War. 95! Note: The download file is VERY LARGE so it may take some time to download. F1 Grenade notes:M79: A game-changer in Vietnam War. Successful tankers are typically fleeing from battle after getting a few kills or. The device is considered a magical. The fire started by flame grenades lasts for 7 second while it only takes a bit more than 4 seconds to kill an unarmored enemy at full health. Grenades. You know how to get the most out of your grenades. Fused with magic, these Incendiary grenades have their damage increased by +2 per dice. ; Critical — Capacity drawn Bulk L; Special explode (2d6 P; 15 ft. Improved Explosives. Summoning grenades come in the following types. Obscures an area in white fog and burns those who come close. Shotguns are devastating up close, sniper rifle headshots ruin enemy lives, and the. Every 10 items that have light bulk count as 1 bulk, and fractions don’t count—so 10 items with light bulk have a total of 1 bulk, and 19 such items also have a total of 1 bulk. ) Incendiary grenade II. Working off the intense and violent reaction of the thermate filler, the result of the deployment of the M14 is molten iron. thing is, don't see very many people walking around in starfinder with a grenade in each hand. 5. A hand grenade is any small bomb that can be thrown by hand. Incendiary grenade VI 18 108,800 20 ft. 179 Level 12; Price 4,300 Hands 1; Proficiency Grenade Damage 5d6 F; Range 20 ft. Veteran ttRPG blogger, developer, publisher, and writer Owen K. Log In Sign Up. 5. ; Critical — Capacity drawn Bulk L; Special explode (3d6 F; burning 1d6; 10 ft. 178 Level 1; Price 40 Hands 1; Proficiency Grenade Damage —; Range 20 ft. A variety of types of hand grenades exist, the most common being explosive grenades designed to detonate after impact or after a set amount of time. Regular rules for a grenade apply on a miss here. 3 480 0026F180 Inferno Mine: PHYS 1 ENGY 35 0. ; Critical — Capacity drawn Bulk L; Special explode (entangled 2d4 rounds; 15 ft. The DC of the save is equal to 10+half the grenades item level+your (the thrower's) Dexterity modifier. How does the price of the foam grenades compare to the incendiary grenades? If roughly the same, the foam should automatically put out the fire, as it is a very niche application imo. Veteran ttRPG blogger, developer, publisher, and writer Owen K. Accidentally punting the grenade 20 foot, it bounces or rolls 5 ft or what ever. 178 Level 6; Price 580 Hands 1; Proficiency Grenade Damage 2d6 F; Range 20 ft. Damage Per Second: 100; Duration: 8 sec; Radius: 5 m; Rank 2. Microbot Grenade, Mk 5 (Hybrid) Source Starfinder Armory pg. For weapons with other forms of ammunition (such as grenades), ammunition must be purchased separately. Affected creatures that fail their Reflex saves against this grenade take the listed damage; as long as they take any damage from the grenade, the shrapnel also impedes them per the embed weapon critical hit effect (Armory 31). When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. specific rules changes needed for receiving. "Incendiary grenades: exclusive to the Counter-Terrorists, can be bounced multiple times before detonation, offering greater flexibility in their use. Incendiary grenade I. You basically have a device that uses the blast to shred itself into tiny pieces and rip stuff apart compared to a bunch of explosives directed towards the stuff it. Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber A frag grenade is a completely different explosive device compared to a shaped charge used for blasting concrete. The casing is the body of the grenade that houses most of the other components. Time to start throwing. ; Critical — Capacity. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. This fuze is interchangeable with any standard firing device. To use grenades or other throwables, you’ll first want to open your Inventory, navigate to Throwables, and then select the explosive you wish to equip - a small white tag in the top left corner. Grenade Mastery (Combat) Source Character Operations Manual pg. "Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion that fail a Reflex save against the grenade. ID. Level Required 5. Improvisations; Expertise TalentsSolar Flare Grenade. Im also unsure if the type of grenade used changes the action type (IE, using a flash grenade instead of a Frag grenade). X1. Afflictions. Put equipment on a timer like BO4. Shock grenades have their damage increased by +1 per dice. Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. Accordingly, it is to be understood that the particular casing. 103. Solarian is obvious, Witchwarper less so. McCreary Bryrvath 24. We made it up to level 10, and I had played a Soldier. The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. Critical: — Range: 20 ft. 51 Level 1; Price 110 Hands 1; Proficiency GrenadeA grenade scrambler affects only grenades whose item level is equal to or lower than its own level. Bulk: L. Grenades, Mines, And You. The most common type are man-portable, shoulder-fired weapons issued to individuals, although. Cyberpunk 2077 is the latest hit game from CD Projekt Red and players are loving just about everything the combat has to offer. 178 Level 10; Price 2,500 Hands 1; Proficiency Grenade Damage 3d12 E; Range 20 ft. Well grenades are what you are looking for! Do you want to stab s. 83 Classes Technomancer 1-6 School transmutation Casting Time 1 standard action Range touch Targets 1 bulk of inert electronic equipment Duration 10 minutes/level (D) Saving Throw none; Spell Resistance no Description You transform a. Though scientists understand little about how a vracinea’s paralyzing scent affects the brain, weapon designers across the galaxy have been inspired by its effects and have replicated them with custom hybrid grenades. NI Ls can be fitted with any sort of grenade as ammunition. Fragmentation grenades, often called frag grenades, are common grenades that contain a small but powerful explosive device. a. Or, bring back BO1 style Flak Jacket and Tactical Mask where you can sit in fire all day and stuns do jack shit. Edit : Just an intersting fact that isn't immediately obvious. It was used extensively by American forces in Vietnam and the. As Jimbles mentioned the way to use a grenade is on page 245: "When using a thrown weapon that has an area effect, such as a grenade, you target a specific grid intersection on a tactical battle map, rather than a specific creature. You also might know spells from a different source, in. Starfinder Core Rulebook p. Level: 16 Price: 44000 Range: 20 ft. I'd like to see grenades reworked entirely. F1 Grenade(left click): 1. Fused with magic, these Incendiary grenades have their damage increased by +2 per dice. Combat normally takes place on a battle map with a grid of 1-inch squares, each representing a 5-foot-by-5-foot area, with miniature figures representing characters and monsters. Finnish 'Molotov Cocktail' incendiary grenade associated with the Russo-Finnish War of 1939-1940. So on a level by level basis, what are some of your favorite grenades you have expiereince with? I like thebidea of an incendiary grenade but it all the damage nades seem so underwhelming at low levels at least and the -2AC and all the rolls really feels more beneficial. Beginner Box ; Rulebooks . Each grenade has light bulk and costs 720 credits. OGN. Other creatures in the galaxy, such as the weapon-dealing drow, have replicated this horrid tech. Fragmentation grenades have their damage increased by +1 per dice. Creatures in the affected area can. Now reselling isn't as appealing because stuff only gets 10%. The exciting conclusion of the Drift. For bombs it upgrades the blast area to a civ city (21 tiles). View Cart; Help; Pathfinder . Summoned creatures treat you as their summoner. A smoke grenade deals no damage instead, it releases a cloud of dense smoke. I'm having a bit of trouble figuring this out mechanically: a "heavy gunner" character akin to the Heavy from Team Fortress. To throw the grenade, push off with your throwing foot and roll yourself toward your target as you launch the grenade across your body. If effects can’t combine, apply the most severe effect. It is supposed to deal more damage to enemies that get stuck by the grenade. 244. For 35 credits. An 8th level spell gem does 9d6 damage for 1400. This cruel grenade propels exceptionally jagged shrapnel, causing lasting pain. A sci-fi version of Paizo's Dungeons & Dragons-inspired Pathfinder, Starfinder is set in the same universe, albeit thousands of years in the future. A decoupler grenade produces a dense cloud of dark nanites. . ; Critical — Capacity drawn Bulk L; Special explode (10 ft. 122 Level 9; Price 4,200 Hands 1; Proficiency GrenadeWeb Grenade, Mk 2 Source Starfinder Armory pg. While the physical damage it inflicts is only at 1, it also deals 35 energy damage. 5. I didn't even know this was a thing until recently. How to Throw Grenades and Other Explosives in Starfield. A grenade launcher requires charges to fire, but unless the weapon is also loaded with a grenade, any charges that are consumed are wasted. (minimal damage is 25) The MK2 Grenade is most likely the first explosive you'll encounter. Incendiary Grenade stats. The heavy grenades replace the regular ones in terms of kill potential. Dataphiles Rewards – standard datajack, frostbite-class zero rifle, 200 credits; Exo-Guardians Rewards – basic iridishell armor, two incendiary grenades I, charge cloak, 400 credits Incendiary grenades deal explosive damage, while a molotov's initial fireball has very low explosive power; molotov fireballs don't actually hurt anyone. 5. Incendiary Grenade, Mk 4 Source Starfinder Core Rulebook pg. Level: 8 Price: 2800 Range: 20 ft. This separates them from all the gun/melee-related inputs assigned to the other shoulder buttons. It also provides several other bonuses to grenade usage which a grenadier/artillery character would want. Changing your grip on a weapon, such as going from wielding a two-handed weapon with both hands to holding it in one hand, is a swift action. Apply any other attack modifiers, such as a penalty for range (pg 245). I've done a lot of testing on the new "Hyper Propellant" since U32 came out in Experimental Branch. 2: 350: 0x000115EF: FragGrenade Fragmentation Mine: 0. While still recovering from that ailment, he was diagnosed with cancer. When any burst or emanation that deals fire damage or has the fire descriptor (such as an incendiary grenade or explosive blast) is centered on a space or intersection within your reach, as a reaction, you can drain the aeon stone’s magic and attempt a Reflex save against the effect’s save DC (or DC 13 plus half the effect’s item level or. 178 Level 4; Price 320 Hands 1; Proficiency Grenade Damage 1d10 So; Range 20 ft. X1. Lumocantha dye can be weaponized easily. 5. Mindspike Grenade Waves of neuro-disruptive energy burst from this grenade and scramble brainwaves with violent force. 5% of a zombie's health. This week I’ve been thinking about in game economy and house rules. Creatures within the grenade’s area take the listed electricity and fire damage; each creature that succeeds. Creatures caught in its radius must succeed at a Reflex save (DC = 10 + half the weapon's item level + your Dexterity bonus) or get caught in the filaments. The grenade launcher lacks the "unwieldy" property and has enough capacity for up to six grenades. 178 Level 8; Price 1,340 Hands 1; Proficiency. Grenades are a special type of thrown weapon that can deal a variety of types of damage as well as create special hindering effects, as shown on Table 7–7. 184. Grenades are loaded individually, rather than in magazines. Starfinder Creature Index. Incendiary. A 20 foot square (I assume since it doesn't specify radius or diameter or shape) that provides concealment from anything that blocks line of site is what I assumed it was. A grenade’s listing on Table 7–7: Grenades shows its explosion radius. Player > Weapon > Grenades > Incendiary grenade I. ; Critical — Capacity drawn Bulk L; Special explode (10d6 F; burning 5d6; 15 ft. X2. The development of new hand grenades and improvement of existing hand grenades has resulted in many different grenade types within the U. This typically isn’t enough water to damage computers or other electronic or technological items. Improved Explosives.